Enum을 사용한 State 패턴

Posted by epicdev Archive : 2012. 1. 24. 20:03
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public class VendingMachine {
    private enum State {
        Selling {
            @Override
            public void sendMessage() {
                System.out.println("Selling");
            }
        },
        SoldOut {
            @Override
            public void sendMessage() {
                System.out.println("Sold out");
            }
        };
        public abstract void sendMessage();
    }
     
    private State state;
     
    public VendingMachine() {
        setState(State.Selling);
    }
     
    public void pullLever() {
        if(state == State.SoldOut) {
            System.out.println("Already sold out");
        } else if(new Random().nextBoolean()) {
            setState(State.SoldOut);
        } else {
            state.sendMessage();
        }
    }
     
    private void setState(State state) {
        this.state = state;
        state.sendMessage();
    }
     
    public static void main(String[] args) {
        VendingMachine machine = new VendingMachine();
        for(int i = 0; i < 10; i++) {
            System.out.print("Pull the lever: ");
            machine.pullLever();
        }
    }
}